Second Impact [DEMO]
1994. Rolf is a 16-year-old boy who lives in an old immigrant town called Bassomonte. Nothing really happens in that place, hidden between mountains, until one night changes the entire course of his life. Will Rolf and his friends have what it takes to save the world during this very long night?
- Two routes: The Boys and The Girls.
- Three endings: A unique ending for each route, and one true ending unlocked after seeing the first two.
- Estimated playtime: 30 to 60 minutes.
- Retro style: Pixel Art, SFX and Music made to resemble the 16-bit era.
- Original music.
- 6 illustrated cutscenes to collect, visible at any time from the Gallery menu.
- Available in both English and Spanish. Switchable from the Options menu.
- Quality of life options such as Save/Load and Volume regulation for SFX, Music and Speech.
- Hybrid controls: While you will be able to point and click, the movement will be handled with the keyboard, allowing for more action-like scenes to unfold!
- WASD/Arrows for movement.
- Right Click for using/interacting/advance text.
- Left Click for examine/skip text faster.
- Esc for Pause/opening menu.
You can pause at any time with Esc, even while dialogue is playing. You can also Load at any time, even while during a cutscene.
- Tags like Action and Romance will be fully fledged in the full game. In this Demo, they'll be milder.
- Themes of corruption, rebellion, vandalism and allusions to communism.
- Mild use of profane language.
- A flashing light at the very begining.
Mat: Writing, programming, all music (except for the happy song at the beginning), SFX, pixel art, game design.
4nee: Pixel art, the happy song at the beginning, Spanish translation.
Rads: 2D cutscenes, expression portraits, Logo, Trailer, English text editing.
chemicalbrew: Bug-hunting (Beta tester), English text editing.
Music mixed by Mat and mastered by Santiago Liñares at La Garra Estudio.
SFX sources
All SFX used are under the Creative Commons 0 License. All audio was processed to sound more 16-bit console like.Typewriter, Olympia, Typing Medium - Soundly Free
Window Breaking by m1a2t3z4
Bike Tyre Breaking by 14FPanskaBubik_Lukas
Phone pick up / hang up by SkooledZone
Books Falling by nikviolinist97
Footsteps on Tile by SpliceSound
Footsteps on Stone by Fission9
Footsteps, Human, Wood, Run - Soundly Free
Cash Register open/close by clubmydia+
Sliding Door open/close by PostProdDog
Some sounds from Chipsynth SFC
Sixties TV Static by f-r-a-g-i-l-e
Metal Hammer on Metal by Pagey1969
Radio, Tuning Between Stations, Static 01 - Soundly Free
Telephone Voice, Garble, Gibberish, High Pitched Nagging - Soundly Free
Vynil Stop by dland
The game was made using Unity with Adventure Creator. The soundtrack was made almost entirely with the Chipsynth SFC VSTs. We thank both plugins for making this possible!
Updated | 6 days ago |
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | Mat, Rads, 4nee |
Genre | Adventure |
Made with | Unity |
Tags | 16-bit, 2D, Action-Adventure, Funny, Pixel Art, Point & Click, Retro, Romance, Sci-fi, Text based |
Average session | About a half-hour |
Languages | English, Spanish; Castilian, Spanish; Latin America |
Inputs | Keyboard, Mouse |
Development log
- And reuse it, retool it!7 days ago
- Build updated, first bug fix!Jul 18, 2024
Comments
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Decently put together, but somewhat lackluster in plot.
Hey, thank you for playing and rating! Do remember this is a demo, it's just the very begining of the story.
I enjoyed it! The parody 90s band names were fun, too. Can't wait to see the rest
Hey, glad you enjoyed it, and that you got the references. We'll have way more incoming haha!