1994. Rolf is a 16-year-old boy who lives in an old immigrant town called Bassomonte. Nothing really happens in that place, hidden between mountains, until one night changes the entire course of his life. Will Rolf and his friends have what it takes to save the world during this very long night?


- Two routes: The Boys and The Girls.

- Three endings: A unique ending for each route, and one true ending unlocked after seeing the first two.

- Estimated playtime: 30 to 60 minutes.

- Retro style: Pixel Art, SFX and Music made to resemble the 16-bit era.

- Original music.

- 6 illustrated cutscenes to collect, visible at any time from the Gallery menu.

- Available in both English and Spanish. Switchable from the Options menu.

- Quality of life options such as Save/Load and Volume regulation for SFX, Music and Speech.

- Hybrid controls: While you will be able to point and click, the movement will be handled with the keyboard, allowing for more action-like scenes to unfold!

- WASD/Arrows for movement.

- Right Click for using/interacting/advance text.

- Left Click for examine/skip text faster.

- Esc for Pause/opening menu.

You can pause at any time with Esc, even while dialogue is playing. You can also Load at any time, even while during a cutscene.


- Tags like Action and Romance will be fully fledged in the full game. In this Demo, they'll be milder.

- Themes of corruption, rebellion, vandalism and allusions to communism.

- Mild use of profane language.


MatWriting, programming, all music (except for the happy song at the beginning), SFX, pixel art, game design.

4neePixel art, the happy song at the beginning, Spanish translation.

Rads2D cutscenes, expression portraits, Logo, Trailer, English text editing.

chemicalbrew: Bug-hunting (Beta tester), English text editing.

Music mixed by Mat and mastered by Santiago Liñares at La Garra Estudio.

SFX sources All SFX used are under the Creative Commons 0 License. All audio was processed to sound more 16-bit console like.

Typewriter, Olympia, Typing Medium - Soundly Free

Window Breaking by m1a2t3z4

Bike Sound by Chilsville

Bike Tyre Breaking by 14FPanskaBubik_Lukas

Phone pick up / hang up by SkooledZone

Telephone Ringing by _stubb

Metal drawer by LloydEvans09

Photo sound by euanmj

Locked Door by tvilgiat

Doorbell Ringing by v23

Books Falling by nikviolinist97

Page Flip by ROFD

Keys by Anthousai

Footsteps on Gravel by jedg

Footsteps on Tile by SpliceSound

Footsteps on Stone by Fission9

Footsteps, Human, Wood, Run - Soundly Free

Cash Register open/close by clubmydia+

Sliding Door open/close by PostProdDog

VCR/VHS sound by Tompalompa

Vcr rewind by airblock

VCR by tullisdr

Vcr fastforward by airblock

Vcr click by airblock

TV on by deleted_user_229898

Some sounds from Chipsynth SFC

Sixties TV Static by f-r-a-g-i-l-e

Metal Hammer on Metal by Pagey1969

Radio, Tuning Between Stations, Static 01 - Soundly Free

Telephone Voice, Garble, Gibberish, High Pitched Nagging - Soundly Free

Vynil Stop by dland

Passing Car by NachtmahrTV



The game was made using Unity with Adventure Creator. The soundtrack was made almost entirely with the Chipsynth SFC VSTs. We thank both plugins for making this possible!

Download

Download
Second_Impact_Win64_1.0.1.zip 73 MB
Download
Second_Impact_Win32_1.0.1.zip 69 MB

Development log

Comments

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Decently put together, but somewhat lackluster in plot.

(+1)

Hey, thank you for playing and rating! Do remember this is a demo, it's just the very begining of the story.

(+2)

I enjoyed it! The parody 90s band names were fun, too. Can't wait to see the rest

(+1)

Hey, glad you enjoyed it, and that you got the references. We'll have way more incoming haha!