1994. Rolf is a 16-year-old boy who lives in an old immigrant town called Bassomonte. Nothing really happens in that place, hidden between mountains, until one night changes the entire course of his life. Will Rolf and his friends have what it takes to save the world during this very long night?


- Two routes: The Boys and The Girls.

- Three endings: A unique ending for each route, and one true ending unlocked after seeing the first two.

- Estimated playtime: 30 to 60 minutes.

- Retro style: Pixel Art, SFX and Music made to resemble the 16-bit era.

- Original music.

- 6 illustrated cutscenes to collect, visible at any time from the Gallery menu.

- Available in both English and Spanish. Switchable from the Options menu.

- Quality of life options such as Save/Load and Volume regulation for SFX, Music and Speech.

- Hybrid controls: While you will be able to point and click, the movement will be handled with the keyboard, allowing for more action-like scenes to unfold!

- WASD/Arrows for movement.

- Right Click for using/interacting/advance text.

- Left Click for examine/skip text faster.

- Esc for Pause/opening menu.

You can pause at any time with Esc, even while dialogue is playing. You can also Load at any time, even while during a cutscene.


- Tags like Action and Romance will be fully fledged in the full game. In this Demo, they'll be milder.

- Themes of corruption, rebellion, vandalism and allusions to communism.

- Mild use of profane language.

- A flashing light at the very begining.


MatWriting, programming, all music (except for the happy song at the beginning), SFX, pixel art, game design.

4neePixel art, the happy song at the beginning, Spanish translation.

Rads2D cutscenes, expression portraits, Logo, Trailer, English text editing.

chemicalbrew: Bug-hunting (Beta tester), English text editing.

Music mixed by Mat and mastered by Santiago Liñares at La Garra Estudio.

SFX sources All SFX used are under the Creative Commons 0 License. All audio was processed to sound more 16-bit console like.

Typewriter, Olympia, Typing Medium - Soundly Free

Window Breaking by m1a2t3z4

Bike Sound by Chilsville

Bike Tyre Breaking by 14FPanskaBubik_Lukas

Phone pick up / hang up by SkooledZone

Telephone Ringing by _stubb

Metal drawer by LloydEvans09

Photo sound by euanmj

Locked Door by tvilgiat

Doorbell Ringing by v23

Books Falling by nikviolinist97

Page Flip by ROFD

Keys by Anthousai

Footsteps on Gravel by jedg

Footsteps on Tile by SpliceSound

Footsteps on Stone by Fission9

Footsteps, Human, Wood, Run - Soundly Free

Cash Register open/close by clubmydia+

Sliding Door open/close by PostProdDog

VCR/VHS sound by Tompalompa

Vcr rewind by airblock

VCR by tullisdr

Vcr fastforward by airblock

Vcr click by airblock

TV on by deleted_user_229898

Some sounds from Chipsynth SFC

Sixties TV Static by f-r-a-g-i-l-e

Metal Hammer on Metal by Pagey1969

Radio, Tuning Between Stations, Static 01 - Soundly Free

Telephone Voice, Garble, Gibberish, High Pitched Nagging - Soundly Free

Vynil Stop by dland

Passing Car by NachtmahrTV



The game was made using Unity with Adventure Creator. The soundtrack was made almost entirely with the Chipsynth SFC VSTs. We thank both plugins for making this possible!

Updated 1 day ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsMat, Rads, 4nee
GenreAdventure
Made withUnity
Tags16-bit, 2D, Action-Adventure, Funny, Pixel Art, Point & Click, Retro, Romance, Sci-fi, Text based
Average sessionAbout a half-hour
LanguagesEnglish, Spanish; Castilian, Spanish; Latin America
InputsKeyboard, Mouse

Download

Download
Second_Impact_Win64_1.0.1.zip 73 MB
Download
Second_Impact_Win32_1.0.1.zip 69 MB

Development log

Comments

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(1 edit) (+3)

This was such a fun and exciting game, and very well made! Even though I have never been a fan of pixel art, the kind of details and love that go into creating the game assets and animation really help me see pixel art in a new light! You can really tell that the team has put a lot of effort and love into the game, because every single element is very well made, from the wind that goes through the characters’ hair and clothes to the little items that make up the puzzles in the game. I tend not to enjoy games and puzzles in visual novels, but the games were really, really fun, and designed in a way that is “gentle” on the players – they are challenging enough to make me feel entertained, but not so much that I feel like giving up on the story! The characters are all very lovable and reminiscent of the Freakaversity gang (but a much more toned-down and non-monster version)! Even though this is only a demo, the game has already got me hooked, and I cannot wait to see the rest of the story and how it develops. 

The art, music, and sound effects all come together very nicely to create that 1990s teenage mystery genre vibe… and the kind of wholesomeness that is characteristic of stories from that era. The friendship and interaction between the characters definitely put a smile on my face! Even though they were facing a serious and possibly apocalyptic situation, the characters all manage to still maintain that joie de vivre and lightheartedness characteristic of the beloved characters from Freakaversity. Please try this game if you’re looking for a feel-good, light mystery story with fun interactive games and characters that will put a smile on your face!

(+2)

I don't know where to begin, Marie, this is the loveliest review I've ever seen in one of my games! Thank you, thank you so much for taking your time to play it so deeply and process it so accuaratedly, to produce such an incredible review!

Yes to everything you said, you got it a 100% right! I love that french phrase you used to describe it, and I really think it zooms it up pretty well! That's what the game is about, they're silly, silly in distress. Their life backgrounds are also not ideal as the full game will take the time to show, yet, they fight through it like a true 90's kid/teen in a movie would do!

I really thank all the kind comments towards the art and the team you made too! They all worked really hard to make it posible, and if it wasn't for them the game wouldn't be half of what it is!

And yes, the freak shenanigans sort of leaked to here as well! I'm so glad you enjoy them, I certainly laugh while writing it, there's even a little wink to Freak the Town with the "What?" "What what?" "Anyway as I was saying..." lol

And even if you don't believe it, I'll say THANK YOU again for such a lovely, lovely comment <3

(+1)

You’re most welcome, and thank you for your reply Mat! <3 Lol! Silly in distress! Yes, that’s such an apt way to describe your characters, and that’s what I find fun and lovable about them! They get distracted all the time, but somehow manage to find a way out of any bad situation in a goofy way! (Oh, and the way the guys decided was the best way into the building… to put everything vaguely so that I don’t spoil…)

Wishing you and the team all the best with finishing the game!! I can’t wait to see the full version of it and find out what happens!!

(+1)

Thank you!!! And the same to you, we wish you the best back!!! (Had to thank once more, last time I promise LOL)

Decently put together, but somewhat lackluster in plot.

(+1)

Hey, thank you for playing and rating! Do remember this is a demo, it's just the very begining of the story.

(+2)

I enjoyed it! The parody 90s band names were fun, too. Can't wait to see the rest

(+1)

Hey, glad you enjoyed it, and that you got the references. We'll have way more incoming haha!